Scripts

[ESX/QB] ZOMBIE INFECTION SYSTEM
ESX QBCore

🧟‍♂️ **JJ Zombie Infection** is a complete infection system for **ESX zombie servers**, built for immersive survival gameplay.

Players can be infected through close zombie combat, fight back with a grab QTE minigame, suffer progressive symptoms, and either cure themselves in time or die from full infection.

## ✨ Features

- 🩸 Real infection logic based on zombie contact/grab events

- 🎮 Stamina-based QTE escape minigame

- 💚 Infection progress bar + custom NUI

- 🤢 Progressive symptoms (screen effects, cough, vomit, movement changes)

- 💉 Cure item support (single or multiple configurable item names)

- 🛡️ Immunity exports for external scripts (temporary infection protection)

- 💾 SQL persistence (infection progress is saved on relog)

- ⚰️ Death system integration (supports standard ESX flow + configurable custom events)

- 🔧 Admin commands to clear infections

- 🧩 Works with **HRS zombies** and also with **custom ped-list zombie systems(every zombie system you want)**

## ⚙️ Framework / Requirements

- ✅ **ESX or QB**

- ✅ **oxmysql**

- ✅ **esx_status**

- ✅ Optional: **ox_lib** notifications

- ✅ Optional: **HRS Zombie System** (v2 / v2_test / v3_beta)

## 🛠️ Highly Configurable

The script is designed to be beginner-friendly in `config.lua`:

- Infection speed and chances

- QTE behavior and difficulty

- Symptom intensity and effect frequency

- Cure item setup

- UI position/size

- Death integration events

- Admin permissions/commands

- Notification provider (auto / ox / esx / qb)

Perfect for any ESX zombie survival server that wants a polished and configurable infection experience. 🚀

[ESX/QB] VITAL SCANNER SYSTEM
ESX QBCore Standalone

📡 JJ Vital Scanner is a high-tech, incredibly optimized radar system for FiveM servers, designed to locate dead or unconscious players in real-time.

PREVIEW: 

Perfect for EMS/Ambulance roleplay, search-and-rescue operations, or survival servers. Players equip the scanner, open a sleek CRT-styled interface, and use visual radar sweeps and proximity audio beeps to find bodies in their vicinity.

✨ Features

  • 🚀 0.00ms Performance: Insanely optimized! Instead of scanning thousands of AI peds, it dynamically uses GetActivePlayers() to only calculate real players in your network scope.

  • 📡 Real-Time Radar UI: Beautiful, animated CRT-style NUI with dynamic sweep tracking. Supports multiple targets simultaneously.

  • 💀 Bulletproof Death Detection: Automatically detects native Engine deaths and modern StateBags (isDead).

  • 🧰 Custom Medic Script Support: Includes an open Config.CustomDeathCheck function, so it works flawlessly with literally any custom ambulance/revive system out there.

  • 🔊 Dynamic Audio & Visuals: Proximity-based beeping sounds and visual radar dots that become clearer the closer you get to the target.

  • 📱 Customizable Prop: Choose what the player holds in their hand (Phone, Tablet, Radio) with easily adjustable attachment coordinates in the config.

  • 🎒 Inventory Integration: Automatic usable item generation and item-checks for your favorite inventories.

  • 🛡️ Tebex Escrow Protected: Core logic is safely encrypted, but the config.luaui.html, and audio files remain open for 100% translation and customization.

⚙️ Framework / Requirements

  • ✅ ESX, QBCore or Standalone

  • ✅ esx_inventory, qb-inventory or ox_inventory

  • ✅ No special dependencies required!

🛠️ Highly Configurable

The script is designed to be beginner-friendly in config.lua:

  • Framework and Inventory selection

  • Maximum scan distance & audio beep distance

  • Maximum amount of targets to show on screen

  • Scan interval (for extreme performance tuning)

  • Usable Item Name

  • Prop model and exact hand-attachment offsets

  • Notification systems

  • Complete UI translation via the open HTML file

Perfect for any server that wants to give their Medics or Survivors a high-quality, immersive search tool! 🚀

[ESX/QB] DeadBag Zombie-Clone
ESX QBCore Qbox

🧟 **JJ Zombie Clone** is a complete death recovery system for **ESX, QB-Core and Qbox servers**, built for immersive zombie and survival gameplay.

When a player really respawns or bleeds out, an infected clone rises at the exact death location. After that clone is killed, a recovery bag appears, allowing the player to reclaim their belongings in a much more immersive and satisfying way.

## ✨ Features

- 🧟 Infected player clone spawns at the exact death location

- 🎭 Automatically copies the player appearance for a recognizable clone look

- 🎒 Recovery bag system after the clone is killed

- 🔒 Owner-only or public loot access

- 🌍 Server-authoritative sync for stable multiplayer behaviour

- 🧭 Recovery marker / blip support for the owner

- 🔊 HRS noise event support for immersive zombie behaviour

- ⚙️ Auto-detects framework, inventory, target and appearance resources

- 🛠️ Highly configurable clone, bag and recovery settings

## ⚙️ Framework / Requirements

- ✅ **ESX, QB-Core or Qbox**

- ✅ **ox_lib**

- ✅ **OneSync**

- ✅ **One of the following HRS zombie systems is required**

- **hrs_zombies_V3_BETA**

- **hrs_zombies_V2_test**

- **hrs_zombies_V2**

- ✅ Supported inventory systems:

- **ox_inventory**

- **qb-inventory**

- **qs-inventory**

- **core_inventory**

- ESX inventory fallback

- ✅ Supported target systems:

- **ox_target**

- **qb-target**

- text interaction fallback

- ✅ Supported appearance systems:

- **fivem-appearance**

- **illenium-appearance**

- **qb-clothing**

- **esx_skin / skinchanger**

## 🛠️ Highly Configurable

The script is designed to be easy to adjust in `config.lua`:

- Framework and resource names

- HRS resource setup

- Clone spawn delay and spawn chance

- Clone health and lifetime

- Bag access and bag lifetime

- Loot interaction style

- Blip and recovery settings

- Appearance and clothing capture mode

- Inventory integration

- Notification texts

Perfect for zombie and survival servers that want a more immersive death and recovery system without the usual frustration of losing everything in a flat and boring way.

[ESX/QB] RADIO

[ESX/QB] RADIO

€10.00
ESX QBCore Qbox

📻 **JJ Radio** is a complete radio communication system for **ESX, QB-Core, and Qbox servers**, built for clean, immersive, and flexible roleplay or survival communication.

Players can connect to radio frequencies through a custom handheld UI, use restricted faction/job channels, and automatically work with your active voice system without complicated setup.

## ✨ Features

- 📡 Clean custom radio UI with immersive handheld design

- 🎙️ Supports **pma-voice**, **mumble-voip**, and **SaltyChat**

- 🧠 Automatic framework detection for **ESX / QB-Core / Qbox**

- 🔊 Automatic voice system detection

- 🔐 Restricted radio channels for jobs and factions

- 📶 Restricted radio ranges for departments, gangs, factions, or special groups

- 💀 Optional auto-disconnect when a player dies

- 🔔 Configurable notification support

- 🛠️ Beginner-friendly configuration with clear examples

- 🎨 Editable UI and config files

- ⚡ Lightweight and optimized structure

## ⚙️ Framework / Requirements

- ✅ **ESX**, **QB-Core**, or **Qbox**

- ✅ **ox_lib**

- ✅ **pma-voice**, **mumble-voip**, or **SaltyChat**

## 🛠️ Highly Configurable

The script is designed to be easy to configure in `config.lua`:

- Radio item name

- Open key

- Framework mode (auto / manual)

- Voice system mode (auto / manual)

- UI labels and server name

- Notification provider

- Death disconnect behavior

- Frequency range

- Restricted channels for jobs/factions

- Restricted channel ranges

- Custom notification event/export support

Perfect for any server that wants a polished, modern, and flexible radio system without overcomplicated setup. 🚀