🧟♂️ **JJ Zombie Infection** is a complete infection system for **ESX zombie servers**, built for immersive survival gameplay.
Players can be infected through close zombie combat, fight back with a grab QTE minigame, suffer progressive symptoms, and either cure themselves in time or die from full infection.
## ✨ Features
- 🩸 Real infection logic based on zombie contact/grab events
- 🎮 Stamina-based QTE escape minigame
- 💚 Infection progress bar + custom NUI
- 🤢 Progressive symptoms (screen effects, cough, vomit, movement changes)
- 💉 Cure item support (single or multiple configurable item names)
- 🛡️ Immunity exports for external scripts (temporary infection protection)
- 💾 SQL persistence (infection progress is saved on relog)
- ⚰️ Death system integration (supports standard ESX flow + configurable custom events)
- 🔧 Admin commands to clear infections
- 🧩 Works with **HRS zombies** and also with **custom ped-list zombie systems(every zombie system you want)**
## ⚙️ Framework / Requirements
- ✅ **ESX or QB**
- ✅ **oxmysql**
- ✅ **esx_status**
- ✅ Optional: **ox_lib** notifications
- ✅ Optional: **HRS Zombie System** (v2 / v2_test / v3_beta)
## 🛠️ Highly Configurable
The script is designed to be beginner-friendly in `config.lua`:
- Infection speed and chances
- QTE behavior and difficulty
- Symptom intensity and effect frequency
- Cure item setup
- UI position/size
- Death integration events
- Admin permissions/commands
- Notification provider (auto / ox / esx / qb)
Perfect for any ESX zombie survival server that wants a polished and configurable infection experience. 🚀