π§ **JJ Zombie Clone** is a complete death recovery system for **ESX, QB-Core and Qbox servers**, built for immersive zombie and survival gameplay.
When a player really respawns or bleeds out, an infected clone rises at the exact death location. After that clone is killed, a recovery bag appears, allowing the player to reclaim their belongings in a much more immersive and satisfying way.
## β¨ Features
- π§ Infected player clone spawns at the exact death location
- π Automatically copies the player appearance for a recognizable clone look
- π Recovery bag system after the clone is killed
- π Owner-only or public loot access
- π Server-authoritative sync for stable multiplayer behaviour
- π§ Recovery marker / blip support for the owner
- π HRS noise event support for immersive zombie behaviour
- βοΈ Auto-detects framework, inventory, target and appearance resources
- π οΈ Highly configurable clone, bag and recovery settings
## βοΈ Framework / Requirements
- β **ESX, QB-Core or Qbox**
- β **ox_lib**
- β **OneSync**
- β **One of the following HRS zombie systems is required**
- **hrs_zombies_V3_BETA**
- **hrs_zombies_V2_test**
- **hrs_zombies_V2**
- β Supported inventory systems:
- **ox_inventory**
- **qb-inventory**
- **qs-inventory**
- **core_inventory**
- ESX inventory fallback
- β Supported target systems:
- **ox_target**
- **qb-target**
- text interaction fallback
- β Supported appearance systems:
- **fivem-appearance**
- **illenium-appearance**
- **qb-clothing**
- **esx_skin / skinchanger**
## π οΈ Highly Configurable
The script is designed to be easy to adjust in `config.lua`:
- Framework and resource names
- HRS resource setup
- Clone spawn delay and spawn chance
- Clone health and lifetime
- Bag access and bag lifetime
- Loot interaction style
- Blip and recovery settings
- Appearance and clothing capture mode
- Inventory integration
- Notification texts
Perfect for zombie and survival servers that want a more immersive death and recovery system without the usual frustration of losing everything in a flat and boring way.