[ESX/QB] DeadBag Zombie-Clone

ESX QBCore Qbox

€20.00

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🧟 **JJ Zombie Clone** is a complete death recovery system for **ESX, QB-Core and Qbox servers**, built for immersive zombie and survival gameplay.

When a player really respawns or bleeds out, an infected clone rises at the exact death location. After that clone is killed, a recovery bag appears, allowing the player to reclaim their belongings in a much more immersive and satisfying way.

## ✨ Features

- 🧟 Infected player clone spawns at the exact death location

- 🎭 Automatically copies the player appearance for a recognizable clone look

- πŸŽ’ Recovery bag system after the clone is killed

- πŸ”’ Owner-only or public loot access

- 🌍 Server-authoritative sync for stable multiplayer behaviour

- 🧭 Recovery marker / blip support for the owner

- πŸ”Š HRS noise event support for immersive zombie behaviour

- βš™οΈ Auto-detects framework, inventory, target and appearance resources

- πŸ› οΈ Highly configurable clone, bag and recovery settings

## βš™οΈ Framework / Requirements

- βœ… **ESX, QB-Core or Qbox**

- βœ… **ox_lib**

- βœ… **OneSync**

- βœ… **One of the following HRS zombie systems is required**

- **hrs_zombies_V3_BETA**

- **hrs_zombies_V2_test**

- **hrs_zombies_V2**

- βœ… Supported inventory systems:

- **ox_inventory**

- **qb-inventory**

- **qs-inventory**

- **core_inventory**

- ESX inventory fallback

- βœ… Supported target systems:

- **ox_target**

- **qb-target**

- text interaction fallback

- βœ… Supported appearance systems:

- **fivem-appearance**

- **illenium-appearance**

- **qb-clothing**

- **esx_skin / skinchanger**

## πŸ› οΈ Highly Configurable

The script is designed to be easy to adjust in `config.lua`:

- Framework and resource names

- HRS resource setup

- Clone spawn delay and spawn chance

- Clone health and lifetime

- Bag access and bag lifetime

- Loot interaction style

- Blip and recovery settings

- Appearance and clothing capture mode

- Inventory integration

- Notification texts

Perfect for zombie and survival servers that want a more immersive death and recovery system without the usual frustration of losing everything in a flat and boring way.